重庆分公司,新征程启航
为企业提供网站建设、域名注册、服务器等服务
你可以先去【绘学霸】网站找“3d建模”板块的【免费】视频教程-【点击进入】完整入门到精通视频教程列表: ;tagid=307zdhhr-11y04r-175539509341845604
专业领域包括成都做网站、成都网站设计、商城网站制作、微信营销、系统平台开发, 与其他网站设计及系统开发公司不同,创新互联的整合解决方案结合了帮做网络品牌建设经验和互联网整合营销的理念,并将策略和执行紧密结合,为客户提供全网互联网整合方案。
想要系统的学习可以考虑报一个网络直播课,推荐CGWANG的网络课。老师讲得细,上完还可以回看,还有同类型录播课可以免费学(赠送终身VIP)。
自制能力相对较弱的话,建议还是去好点的培训机构,实力和规模在国内排名前几的大机构,推荐行业龙头:王氏教育。
王氏教育全国直营校区面授课程试听【复制后面链接在浏览器也可打开】: ;zdhhr-11y04r-175539509341845604
在“3d建模”领域的培训机构里,【王氏教育】是国内的老大,且没有加盟分校,都是总部直营的连锁校区。跟很多其它同类型大机构不一样的是:王氏教育每个校区都是实体面授,老师是手把手教,而且有专门的班主任从早盯到晚,爆肝式的学习模式,提升会很快,特别适合基础差的学生。
大家可以先把【绘学霸】APP下载到自己手机,方便碎片时间学习——绘学霸APP下载:
代码是4722。第一分形原本的设定是游戏末期的近战武器,只不过在开发过程中被天顶剑代替。第一分形本来应该是目前版本的最强之剑,不过在开发过程中遭受弃用,它的代码还保留在游戏中,所以就成为了只能在代码中使用的武器了。
使用该武器时会召唤手持此剑的 15 种不同外观种类之一的、和玩家外观相同(但移除了所有染料效果)的射弹,跟随光标不断飞行攻击。如果附近有敌怪,此武器会自动以其为目标,并无视光标位置。
它无法在游戏中重铸。若使用物品栏编辑器,其最佳修饰语是虚幻,因为大小加成对射弹没有影响。
如果使用物品栏编辑器或相似方法将第一分形添加到人物的物品栏/研究菜单中,它会消失。这可以通过覆盖泰拉瑞亚的自动移除弃用物品的方法来避免,而后它就可以在单人模式和多人模式中正常使用。但如果将其存入收纳物品或丢出,它就会消失。
射弹人物没有染料是由于一个Bug,它在此物品被弃用前未修复。
第一分形的自动锁定目标的范围为 30 个图格。
我这里有。要加分哦。兄弟。下面就是JAVA的源码:
// 3D painted fractal mountains, Evgeny Demidov 12 Oct 2001
import java.awt.*;
import java.awt.event.*;
import java.util.StringTokenizer;
public class MountainC extends java.applet.Applet
implements MouseListener, MouseMotionListener {
int n = 16, n1, h,w,h2,w2, mx0,my0, xPol[],yPol[], iCol[][][];
double rnd, fiX = .2, fiY = .3, dfi = .01, scale = .8, m20,m21,m22;
double vert[][][], vert1[][][], Norm[][][][], Norm1z[][][], M[];
Image buffImage; Graphics buffGraphics;
Color col[][];
boolean painted;
public void init(){
w = getSize().width; h = getSize().height; w2 = w/2; h2 = h/2;
String s=getParameter("N"); if (s != null) n = Integer.parseInt(s);
xPol = new int[3]; yPol = new int[3];
buffImage = createImage(w, h); buffGraphics = buffImage.getGraphics();
col = new Color[4][256];
for (int i = 0; i 256; i++){
col[0][i] = new Color(0, 0, i);
col[1][i] = new Color(0, (i*220)/256, 0);
col[2][i] = new Color((i*150)/256, (i*150)/256, (i*50)/256);
col[3][i] = new Color(i, i, i);}
s = getParameter("bgColor"); if (s != null){
StringTokenizer st = new StringTokenizer(s);
int red = Integer.parseInt(st.nextToken());
int green = Integer.parseInt(st.nextToken());
int blue = Integer.parseInt(st.nextToken());
setBackground( new Color(red, green, blue));}
else setBackground(new Color(255,255,255));
addMouseListener(this);
addMouseMotionListener(this);
setup();
}
public double R(){ return rnd*(Math.random()-.5);}
public void setup(){
rnd = 1;
n1 = n+1;
iterate();
vert = new double[n1][n1][3]; vert1 = new double[n1][n1][2];
double dx = w/(double)n;
int t = 0;
for (int i = 0; i n1; i++)
for (int j = 0; j n1; j++){
vert[i][j][0] = dx*i - w2; vert[i][j][2] = dx*j - w2;
double mi = M[t++];
if (mi 0) mi = .01*Math.random();
vert[i][j][1] = w*mi - w2/2;}
Norm = new double[n1][n1][2][3]; Norm1z = new double[n1][n1][2];
iCol = new int[n][n][2];
for (int i = 0; i n; i++)
for (int j = 0; j n; j++){
double s =
((vert[i][j][1] + vert[i+1][j][1] + vert[i+1][j+1][1])/3 + w2/2)/w;
if (s .01) iCol[i][j][0] = 0;
else if (s+.1*Math.random() .35) iCol[i][j][0] = 3;
else if (s+.1*Math.random() .15) iCol[i][j][0] = 2;
else iCol[i][j][0] = 1;
s = ((vert[i][j][1] + vert[i][j+1][1] + vert[i+1][j+1][1])/3 + w2/2)/w;
if (s .01) iCol[i][j][1] = 0;
else if (s+.1*Math.random() .35) iCol[i][j][1] = 3;
else if (s+.1*Math.random() .15) iCol[i][j][1] = 2;
else iCol[i][j][1] = 1;
Norm[i][j][0][0] = vert[i][j][1] - vert[i+1][j][1];
Norm[i][j][0][1] = dx;
Norm[i][j][0][2] = vert[i+1][j][1] - vert[i+1][j+1][1];
double mod = Math.sqrt(Norm[i][j][0][0]*Norm[i][j][0][0] + Norm[i][j][0][1]*
Norm[i][j][0][1] + Norm[i][j][0][2]*Norm[i][j][0][2]) / 255.5;
Norm[i][j][0][0] /= mod; Norm[i][j][0][1] /= mod; Norm[i][j][0][2] /= mod;
Norm[i][j][1][0] = vert[i][j+1][1] - vert[i+1][j+1][1];
Norm[i][j][1][1] = dx;
Norm[i][j][1][2] = vert[i][j][1] - vert[i][j+1][1];
mod = Math.sqrt(Norm[i][j][1][0]*Norm[i][j][1][0] + Norm[i][j][1][1]*
Norm[i][j][1][1] + Norm[i][j][1][2]*Norm[i][j][1][2]) / 255.5;
Norm[i][j][1][0] /= mod; Norm[i][j][1][1] /= mod; Norm[i][j][1][2] /= mod;}
rotate();
}
public void iterate(){
int nc=n, Max=n1*n1, ncn1;
double Min=-1;
M = new double[Max];
for (int i=n+2; i n*n1-1; i++) M[i] = Min;
for (int i=2*n1; i n*n1; i += n1) M[i] = M[i-1] = 0;
while ( (nc /= 2) = 1){
ncn1 = nc*n1;
for (int j=ncn1; j Max; j += ncn1+ncn1){
for (int i= nc; i n; i += nc+nc){
if (M[i+j]==Min)
M[i+j] = (M[i+j+nc-ncn1] + M[i+j-nc+ncn1])/2.+R();
if (M[i+j+nc]==Min)
M[i+j+nc] = (M[i+j+nc+ncn1] + M[i+j+nc-ncn1])/2.+R();
if (M[i+j+ncn1]==Min)
M[i+j+ncn1] = (M[i+j-nc+ncn1] + M[i+j+nc+ncn1])/2.+R(); }}
rnd /= 2.;}
}
public void destroy() {
removeMouseListener(this);
removeMouseMotionListener(this);
}
public void mouseClicked(MouseEvent e){} // event handling
public void mousePressed(MouseEvent e) {
mx0 = e.getX(); my0 = e.getY();
if ( e.isControlDown() ){
setup();
repaint();}
if ( e.isAltDown() ){
if ( e.isShiftDown() ){ n /= 2; if (n 1) n = 1;}
else n *= 2;
setup();
repaint();}
e.consume();
}
public void mouseReleased(MouseEvent e){}
public void mouseEntered(MouseEvent e) {}
public void mouseExited(MouseEvent e) {}
public void mouseDragged(MouseEvent e) {
int x1 = e.getX(); int y1 = e.getY();
if ( e.isShiftDown() ) scale *= Math.exp(-(y1 - my0)/(double)w);
else fiX += dfi*(y1 - my0);
fiY += dfi*(x1 - mx0); mx0 = x1; my0 = y1;
rotate();
repaint();
e.consume();
}
public void rotate(){
double ct = Math.cos(fiX), cf = Math.cos(fiY),
st = Math.sin(fiX), sf = Math.sin(fiY),
m00 = scale*cf, m02 = scale*sf,
m10 = scale*st*sf, m11 = scale*ct, m12 = -scale*st*cf;
m20 = -ct*sf; m21 = st; m22 = ct*cf;
for (int i = 0; i n1; i++)
for (int j = 0; j n1; j++){
vert1[i][j][0] = m00*vert[i][j][0] + m02*vert[i][j][2];
vert1[i][j][1] = m10*vert[i][j][0] + m11*vert[i][j][1] + m12*vert[i][j][2];}
for (int i = 0; i n; i++)
for (int j = 0; j n; j++)
for (int k = 0; k 2; k++)
Norm1z[i][j][k] = m20*Norm[i][j][k][0] + m21*Norm[i][j][k][1] +
m22*Norm[i][j][k][2];
painted = false;
}
public void mouseMoved(MouseEvent e) {}
public void paint(Graphics g) {
if ( !painted ){
buffGraphics.clearRect(0, 0, w, h);
int ib=0, ie=n, sti=1, jb=0, je=n, stj=1;
if (m20 0){ ib = n; ie = -1; sti = -1;}
if (m22 0){ jb = n; je = -1; stj = -1;}
for (int i = ib; i != ie; i += sti)
for (int j = jb; j != je; j += stj){
if (Norm1z[i][j][0] 0){
xPol[0] = w2 + (int)vert1[i][j][0];
xPol[1] = w2 + (int)vert1[i+1][j][0];
xPol[2] = w2 + (int)vert1[i+1][j+1][0];
yPol[0] = h2 - (int)vert1[i][j][1];
yPol[1] = h2 - (int)vert1[i+1][j][1];
yPol[2] = h2 - (int)vert1[i+1][j+1][1];
buffGraphics.setColor(col[iCol[i][j][0]][(int)(Norm1z[i][j][0])]);
buffGraphics.fillPolygon(xPol,yPol, 3);}
if (Norm1z[i][j][1] 0){
xPol[0] = w2 + (int)vert1[i][j][0];
xPol[1] = w2 + (int)vert1[i][j+1][0];
xPol[2] = w2 + (int)vert1[i+1][j+1][0];
yPol[0] = h2 - (int)vert1[i][j][1];
yPol[1] = h2 - (int)vert1[i][j+1][1];
yPol[2] = h2 - (int)vert1[i+1][j+1][1];
buffGraphics.setColor(col[iCol[i][j][1]][(int)(Norm1z[i][j][1])]);
buffGraphics.fillPolygon(xPol,yPol, 3);} }
painted = true;}
g.drawImage(buffImage, 0, 0, this);
showStatus( "n=" + n);
}
public void update(Graphics g){ paint(g); }
}