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[UWP]用Win2D实现镂空文字-创新互联

1. 前言

之前用PointLight做了一个番茄钟,效果还不错,具体可见这篇文章:

10余年的西和网站建设经验,针对设计、前端、开发、售后、文案、推广等六对一服务,响应快,48小时及时工作处理。全网整合营销推广的优势是能够根据用户设备显示端的尺寸不同,自动调整西和建站的显示方式,使网站能够适用不同显示终端,在浏览器中调整网站的宽度,无论在任何一种浏览器上浏览网站,都能展现优雅布局与设计,从而大程度地提升浏览体验。创新互联建站从事“西和网站设计”,“西和网站推广”以来,每个客户项目都认真落实执行。

[UWP]使用PointLight并实现动画效果

后来试玩了Win2D,这次就用Win2D实现文字的镂空效果,配合PointLight做一个内敛不张扬的番茄钟。

[UWP]用Win2D实现镂空文字

实现镂空文字的核心思想是使用CanvasGeometry.CreateText从TextLayout获取一个Geometry,然后使用DrawGeometry将它画到DrawingSurface。这篇文章介绍了具体的实现步骤。

2. 参考例子

Win2D Gallery提供了大量Win2D的Sample,这次就参考了其中的文字镂空效果例子,地址和运行效果如下:

https://github.com/microsoft/Win2D-Samples/blob/master/ExampleGallery/TextOutlines.xaml.cs

[UWP]用Win2D实现镂空文字

3. 实现步骤

Sample的代码量虽多,其实核心并不复杂,下面讲讲需要用到的API:

3.1 CanvasDevice.GetSharedDevice

因为要用到Win2D,所以首先要引用Win2D.uwp nuget包。因为我的目标不是输出到CanvasControl上,而是想要输出到一个SpriteVisual上,所以使用CanvasDevice:

var canvasDevice = CanvasDevice.GetSharedDevice();

3.2 CanvasComposition.CreateCompositionGraphicsDevice

然后创建一个Compositor,并将这个Compositor和CanvasDevice关联起来,这里需要使用 CanvasComposition 创建 GraphicsDevice:

var compositor = ElementCompositionPreview.GetElementVisual(this).Compositor;
var graphicsDevice = CanvasComposition.CreateCompositionGraphicsDevice(compositor, canvasDevice);

3.3 CompositionGraphicsDevice.CreateDrawingSurface

然后使用CompositionGraphicsDevice.CreateDrawingSurface创建一个CompositionDrawingSurface对象,它是用来绘画内容的表面:

var drawingSurface = graphicsDevice.CreateDrawingSurface(e.NewSize, DirectXPixelFormat.B8G8R8A8UIntNormalized, DirectXAlphaMode.Premultiplied);

3.4 Compositor.CreateSurfaceBrush

使用Compositor.CreateSurfaceBrush创建一个CompositionSurfaceBrush,它的作用是使用像素绘制SpriteVisual,简单来说它就是一张位图,然后输出到SpriteVisual上:

var maskSurfaceBrush = compositor.CreateSurfaceBrush(drawingSurface);
spriteTextVisual.Brush = maskSurfaceBrush;

3.5 CanvasComposition.CreateDrawingSession

有了CompositionDrawingSurface就可以为所欲为了,将这个DrawingSurface作为参数,调用CanvasComposition.CreateDrawingSession创建DrawingSession,DrawingSession提供了多个函数,可以自由地在DrawingSurface上画文字、形状、图片甚至SVG。

using (var session = CanvasComposition.CreateDrawingSession(drawingSurface))
{

}

3.6 CanvasTextFormat和CanvasTextLayout

要再DrawingSurface上写字,需要CanvasTextLayout,而CanvasTextLayout中的文字大小、格式等则由CanvasTextFormat定义:

using (var textFormat = new CanvasTextFormat()
{
    FontSize = (float)FontSize,
    Direction = CanvasTextDirection.LeftToRightThenTopToBottom,
    VerticalAlignment = CanvasVerticalAlignment.Center,
    HorizontalAlignment = CanvasHorizontalAlignment.Center,

})
{
    using (var textLayout = new CanvasTextLayout(session, Text, textFormat, width, height))
    {
        Color fontColor = FontColor;
        session.DrawTextLayout(textLayout, 0, 0, fontColor);
    }
}

3.7 CanvasGeometry.CreateText

因为我的目标是镂空的文字,所以不能直接使用DrawTextLayout。这里需要使用CanvasGeometry.CreateText从TextLayout获取一个Geometry,然后使用DrawGeometry将它画到DrawingSurface。CanvasStrokeStyle是可选的,它控制边框的虚线。

using (var textGeometry = CanvasGeometry.CreateText(textLayout))
{
    var dashedStroke = new CanvasStrokeStyle()
    {
        DashStyle = DashStyle
    };
    session.DrawGeometry(textGeometry, OutlineColor, (float)StrokeWidth, dashedStroke);
}

4. 封装为控件

将上面的代码总结一下,封装为一个OutlineTextControl 控件,它提供了Text、OutlineColor、FontColor等属性,在控件SizeChanged时,或者各个属性改变时调用DrawText重新在CompositionDrawingSurface上绘制文字。代码大致如下:

public class OutlineTextControl : Control
{
    private CompositionDrawingSurface _drawingSurface;

    public OutlineTextControl()
    {
        var compositor = ElementCompositionPreview.GetElementVisual(this).Compositor;
        var graphicsDevice = CanvasComposition.CreateCompositionGraphicsDevice(compositor, CanvasDevice.GetSharedDevice());
        var spriteTextVisual = compositor.CreateSpriteVisual();

        ElementCompositionPreview.SetElementChildVisual(this, spriteTextVisual);
        SizeChanged += (s, e) =>
        {
            _drawingSurface = graphicsDevice.CreateDrawingSurface(e.NewSize, DirectXPixelFormat.B8G8R8A8UIntNormalized, DirectXAlphaMode.Premultiplied);
            DrawText();
            var maskSurfaceBrush = compositor.CreateSurfaceBrush(_drawingSurface);
            spriteTextVisual.Brush = maskSurfaceBrush;
            spriteTextVisual.Size = e.NewSize.ToVector2();
        };
        RegisterPropertyChangedCallback(FontSizeProperty, new DependencyPropertyChangedCallback((s, e) =>
        {
            DrawText();
        }));
    }

    private void DrawText()
    {
        if (ActualHeight == 0 || ActualWidth == 0 || string.IsNullOrWhiteSpace(Text) || _drawingSurface == null)
            return;

        var width = (float)ActualWidth;
        var height = (float)ActualHeight;
        using (var session = CanvasComposition.CreateDrawingSession(_drawingSurface))
        {
            session.Clear(Colors.Transparent);
            using (var textFormat = new CanvasTextFormat()
            {
                FontSize = (float)FontSize,
                Direction = CanvasTextDirection.LeftToRightThenTopToBottom,
                VerticalAlignment = CanvasVerticalAlignment.Center,
                HorizontalAlignment = CanvasHorizontalAlignment.Center,

            })
            {
                using (var textLayout = new CanvasTextLayout(session, Text, textFormat, width, height))
                {
                    if (ShowNonOutlineText)
                    {
                        session.DrawTextLayout(textLayout, 0, 0, FontColor);
                    }

                    using (var textGeometry = CanvasGeometry.CreateText(textLayout))
                    {
                        var dashedStroke = new CanvasStrokeStyle()
                        {
                            DashStyle = DashStyle
                        };
                        session.DrawGeometry(textGeometry, OutlineColor, (float)StrokeWidth, dashedStroke);
                    }
                }
            }
        }
    }

//SOME CODE AND PROPERTIES

}

5. 结语

文章开头的那个番茄钟源码可以在这里查看:

OnePomodoro_OutlineTextView.xaml at master

也可以安装我的番茄钟应用试玩一下,安装地址:

一个番茄钟

6. 参考

CanvasComposition Class

CanvasDrawingSession Class

CanvasGeometry Class

CompositionGraphicsDevice Class (Windows.UI.Composition) - Windows UWP applications _ Microsoft Docs

CompositionDrawingSurface Class (Windows.UI.Composition) - Windows UWP applications _ Microsoft Docs

CompositionGraphicsDevice Class (Windows.UI.Composition) - Windows UWP applications _ Microsoft Docs

CompositionSurfaceBrush Class (Windows.UI.Composition) - Windows UWP applications _ Microsoft Docs

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